Culture, cognition, perception, and relational reasoning
Designed tasks to understand the impact of culture on cognition, relational reasoning and perception in children and adults in India and the U.S.
Contribute to the PLAY project by analyzing infant behavioral and environmental data to investigate the quantity, type, and accessibility of toys in home settings. Conduct in-home observational data collection with families in New York City, documenting infant interactions with toys and everyday household objects.
Designed face recognition study to understand the racial discrimination experienced by Jewish.
Collected various neural images and generated image descriptions to build a game to understand the memory distortion concept in humans. Collected data from the participants by enabling them to play the game at regular intervals of time.
Revamped the reading comprehension intervention for emerging readers within the EMBRACE project, an iPad app designed to enhance children's cognitive development by fostering embodied mental models during reading.
Collected data from our lab designed wrist-worn wearable haptic device to detect grasping interactions to benefit individuals with disabilities. Designed and developed a website for processing the collected data and contextual image tagging the data.
The objective is to form a model that estimates optimal gaze patterns and time duration. Studied the differences in the decision-making process in badminton players when playing against professional and amateur opponents using the visual information obtained from Tobii eye-tracking glasses.
Designed and implemented an online serious game correlating some patterns from Standard Raven's IQ test questions to the patterns in nature, using Unity. Conducted Standard Raven's IQ test on 4th and 5th standard students. Analyzed the scores obtained in the game with the Standard Raven's IQ set scores.